Game Design  Course

Game Design in Sketch

Sketch is universal in standard UI design, but it's just as capable of designing game UI as well. This course will hit the fundamentals of designing game graphics in Sketch, adding effects to enhance gameplay, and preparing assets for export.

There are 6 episodes.

  • 1

    SuperTap Concept

    • 1:55
    • Free
    Ideas for games can come from anywhere. In this intro to game design, Chris briefly discusses ideation, gameplay inspiration, and the plan for creating this cool iOS game called SuperTap.
    • 1:55
    • Free
  • 2

    Design the Splash Screen

    • 6:59
    • Pros
    Starting to think about the overall look and feel of the game, we'll put together a quick intro screen here. The design will be based on the game logo, and a cool dark neon style makes it all come to life.
    • 6:59
    • Pros
  • 3

    Build the Game Board

    • 5:21
    • Pros
    The core of our gameplay is going to be the actual game board. This episode will start defining how the final game looks and feels at its core - the game board is one of the most important things to get "right".
    • 5:21
    • Pros
  • 4

    Complete the Gameplay UI

    • 5:25
    • Pros
    Now that the basis of our gameplay is designed, it will be useful to detail the rest of the UI on our gameplay screen before getting into additional effects. Seeing the whole UI in context will help.
    • 5:25
    • Pros
  • 5

    Add More Game Effects

    • 3:47
    • Pros
    The core of any game is the interaction points - the main actions should feel rewarding and awesome. We're going to work on the illuminated state of our buttons in this episode.
    • 3:47
    • Pros
  • 6

    Final UI Cleanup

    • 5:35
    • Pros
    Now that the core gameplay has been designed, there's actually a fair amount of extras we need to put together. Pause states, Instructions, Leaderboard, etc need to be handled before this is a complete design.
    • 5:35
    • Pros