Sketch is universal in standard UI design, but it's just as capable of designing game UI as well. This course will hit the fundamentals of designing game graphics in Sketch, adding effects to enhance gameplay, and preparing assets for export.
Starting to think about the overall look and feel of the game, we'll put together a quick intro screen here. The design will be based on the game logo, and a cool dark neon style makes it all come to life.
The core of our gameplay is going to be the actual game board. This episode will start defining how the final game looks and feels at its core - the game board is one of the most important things to get "right".
Now that the core gameplay has been designed, there's actually a fair amount of extras we need to put together. Pause states, Instructions, Leaderboard, etc need to be handled before this is a complete design.