Your command center for diving into our latest courses, episodes, and browsing the topical areas you want to improve.

Recent Courses

38 courses available. See them all
  • Build a Shopping List Prototype

    4 EpisodesBy Chris Jacobs

    In this course you will create a shopping list that actually works and is responsive on all devices! Episodes include advanced tips around s...

  • Advanced Origami Techniques

    6 EpisodesBy Chris Slowik

    Once you've got the basics of connecting patches and creating logic down, you can do just about anything in Origami. This series looks at so...

  • Design an iOS App - Part Two

    4 EpisodesBy Chris Slowik

    In the first half of this course, we designed the app, and laid out the overall navigation structure. Now we can now focus on some finer int...

  • Runes - Build a SpriteKit Game

    11 EpisodesBy Chris Slowik

    Building a game with SpriteKit is surprisingly easy, and super rewarding! Learn to wrangle sprites effectively and build a fun and beautiful...

Recent Episodes

Browsing 20 of 229 episodes.
  • Load and Use JSON Data with Symbols

    Symbols become even more powerful when you use them to generate dynamic content based on data. We'll start using the drink list item symbol in this episode with an extern...

    • "Load and Use JSON Data with Symbols" in Framer
    • 4:01
    • Pros Only
    • Watched
  • Replacing Sample UI Elements

    When designing your UI, it's useful to create and see states that are fueled by data. So how do you then turn around and power that UI with data in your prototype?

    • "Replacing Sample UI Elements" in Framer
    • 7:16
    • Pros Only
    • Watched
  • Framer v108 - Shapes and Frames

    Framer version 108 is an awesome design-focused update, with the addition of a pen tool, shapes, and better grouping! Learn about the new features while making a cool loc...

    • "Framer v108 - Shapes and Frames" in Framer
    • 15:34
    • Free to Watch
    • Watched
  • Using Templates and States on Symbols

    One reason symbols are so powerful is because you can set up the instances to be customizable using text templates and states. The drink list item has multiple states and...

    • "Using Templates and States on Symbols" in Framer
    • 6:45
    • Pros Only
    • Watched
  • Displaying Score Feedback

    For every score, the player should feel or see some kind of feedback. We'll start creating that feedback for our game by generating a score floater every time a rune is s...

    • "Displaying Score Feedback" in Swift
    • 8:18
    • Pros Only
    • Watched
  • Design-Based Symbols in Framer

    Creating components in design mode is great - but how do you reuse these elements in a dynamic way? In this episode we'll explore one method of creating reusable objects...

    • "Design-Based Symbols in Framer" in Framer
    • 10:29
    • Free to Watch
    • Watched
  • Keeping Score

    It's high time we start adding some game rules to this thing. In this episode we'll start keeping track of the score on every swipe, using a closure to help the game scen...

    • "Keeping Score" in Swift
    • 8:41
    • Pros Only
    • Watched
  • Build Out the UI Text

    To communicate game status to the user, we'll use some UIKit elements like labels and images on top of our game scene. It's pretty common to mix and match UIKit and Spri...

    • "Build Out the UI Text" in Swift
    • 12:24
    • Pros Only
    • Watched
  • Add Physics to Shatter Runes

    Adding physics to sprites is really easy using SKPhysicsBody. In this episode we'll get to work shattering runes on successful swipes, by implementing a cool physics-base...

    • "Add Physics to Shatter Runes" in Swift
    • 14:00
    • Pros Only
    • Watched
  • Determine Swipe Direction

    Once we're sure that a tap has taken place on a rune sprite, we can start watching for a valid swipe. Knowing when that happens and which direction the swipe is going is ...

    • "Determine Swipe Direction" in Swift
    • 6:18
    • Pros Only
    • Watched

Topics to Learn

11 topics available.
  • Swift

    48 Episodes
  • After Effects

    44 Episodes
  • Sketch

    35 Episodes
  • Framer

    34 Episodes
  • Origami

    26 Episodes
  • Game Design

    23 Episodes
  • Flinto

    14 Episodes
  • Kite Compositor

    13 Episodes
  • Experience Design

    5 Episodes
  • Principle

    5 Episodes
  • Cinema 4D

    5 Episodes