If you're using icons or text for buttons in Framer, its often useful or even necessary to augment the tappable area for usability. Learn a quick and easy way to build be...
Before getting into the details of each screen, it's usually useful to stub out the navigation of the app, at least for a simple one with few screens. Get some more pract...
Time to get started adding interactive elements to this prototype. Learn how to use FlowComponent to create transitions, show modals, and control your app flow.
In this episode you'll build an iOS-style dialog to request the user's permission to connect to HealthKit. It's a bit of realism to add to the prototype!
Start at the beginning - learn about multiple drop shadows and gradients by building a simple splash screen. Get your feet wet!
With the splash screen built, we can contain it in a Screen component and transition to the walkthrough. We’re also getting started with layout and design of the walkthro...
Now that we have a random star field, the last bit of polish on this splash screen is to add some animation!
With a bit of clever patch work, you can make a detailed random design. Learn how to use loops and the Random patch to make a star field.
Learn how to make a 3D cube with 2.5d layers. It's a simple technique that can be applied to a lot of different situations.
If some of your 3D layers are flickering, watch this episode to see how you can resolve the issue!