One reason symbols are so powerful is because you can set up the instances to be customizable using text templates and states. The drink list item has multiple states and placeholder texts - time to make it a symbol!
It's high time we start adding some game rules to this thing. In this episode we'll start keeping track of the score on every swipe, using a closure to help the game scene and view controller communicate.
To communicate game status to the user, we'll use some UIKit elements like labels and images on top of our game scene. It's pretty common to mix and match UIKit and SpriteKit elements, so you should get familiar with this.