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  • Swift

    34 Episodes
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    22 Episodes
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    15 Episodes
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    10 Episodes
  • Origami

    9 Episodes
  • Kite Compositor

    7 Episodes
  • Game Design

    6 Episodes
  • Experience Design

    5 Episodes
  • Principle

    5 Episodes
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    5 Episodes

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  • Navigation and Layers

    Navigation and Layers

    Navigation and Layers
    • 5:53
    • Pros
    Moving around efficiently is step number one to becoming a faster, better designer in Sketch. It's too easy to get caught in a habit of panning and dragging, tedious motions that lead to stress. There's a better way.
    • 5:53
    • Pros
  • Secrets of the Sketch Inspector

    Secrets of the Sketch Inspector

    Secrets of the Sketch Inspector
    • 7:14
    • Free
    The inspector is perhaps the most-used tool in the Sketch interface but also the most under-used! Tap into the full potential of the right side of your screen with this intro to the Sketch Power User course.
    • 7:14
    • Free
  • Final UI Cleanup

    Final UI Cleanup

    Final UI Cleanup
    • 5:35
    • Pros
    Now that the core gameplay has been designed, there's actually a fair amount of extras we need to put together. Pause states, Instructions, Leaderboard, etc need to be handled before this is a complete design.
    • 5:35
    • Pros
  • Add More Game Effects

    Add More Game Effects

    Add More Game Effects
    • 3:47
    • Pros
    The core of any game is the interaction points - the main actions should feel rewarding and awesome. We're going to work on the illuminated state of our buttons in this episode.
    • 3:47
    • Pros
  • Complete the Gameplay UI

    Complete the Gameplay UI

    Complete the Gameplay UI
    • 5:25
    • Pros
    Now that the basis of our gameplay is designed, it will be useful to detail the rest of the UI on our gameplay screen before getting into additional effects. Seeing the whole UI in context will help.
    • 5:25
    • Pros
  • Build the Game Board

    Build the Game Board

    Build the Game Board
    • 5:21
    • Pros
    The core of our gameplay is going to be the actual game board. This episode will start defining how the final game looks and feels at its core - the game board is one of the most important things to get "right".
    • 5:21
    • Pros
  • Design the Splash Screen

    Design the Splash Screen

    Design the Splash Screen
    • 6:59
    • Pros
    Starting to think about the overall look and feel of the game, we'll put together a quick intro screen here. The design will be based on the game logo, and a cool dark neon style makes it all come to life.
    • 6:59
    • Pros
  • SuperTap Concept

    SuperTap Concept

    SuperTap Concept
    • 1:55
    • Free
    Ideas for games can come from anywhere. In this intro to game design, Chris briefly discusses ideation, gameplay inspiration, and the plan for creating this cool iOS game called SuperTap.
    • 1:55
    • Free
  • Screen Transitions

    Screen Transitions

    Screen Transitions
    • 10:17
    • Pros
    Creating an iOS-style push transition can seem a little tricky in Kite, due to everything being on one canvas. Check out some useful tips for making these interactions!
    • 10:17
    • Pros
  • Build Some Buttons

    Build Some Buttons

    Build Some Buttons
    • 4:46
    • Pros
    To kick off our Advanced Kite course, we're going to quickly review the basics and do some UI building and micro-interactions in this lesson.
    • 4:46
    • Pros