Motion design for UI is influenced by the 12 animation principles, but has a unique set specific to functional interfaces. Before moving things around for real, we'll check out what these principles are and how they relate to our project.
Moving around efficiently is step number one to becoming a faster, better designer in Sketch. It's too easy to get caught in a habit of panning and dragging, tedious motions that lead to stress. There's a better way.
The inspector is perhaps the most-used tool in the Sketch interface but also the most under-used! Tap into the full potential of the right side of your screen with this intro to the Sketch Power User course.
Now that the core gameplay has been designed, there's actually a fair amount of extras we need to put together. Pause states, Instructions, Leaderboard, etc need to be handled before this is a complete design.