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Episode Library

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  • Create Intermediate Animations with Behaviors in Flinto

    Create Intermediate Animations with Behaviors in Flinto

    Create Intermediate Animations with Behaviors in Flinto
    • 4:15
    • Free
    Building a basic behavior is fairly straightforward, but lets take it a bit further by adding some more detailed animations to a behavior.
    • 4:15
    • Free
  • What is a Behavior in Flinto?

    What is a Behavior in Flinto?

    What is a Behavior in Flinto?
    • 5:27
    • Free
    In Flinto, micro-interactions are contained inside "behaviors". We'll kick it off by defining a simple behavior with two states and a tap.
    • 5:27
    • Free
  • Functions and Code Reusability

    Functions and Code Reusability

    Functions and Code Reusability
    • 5:32
    • Free
    Duplicating code is something to avoid no matter what you're building, and functions are the first line of defense against that trap! Learn the basics of writing reusable framer code in this episode.
    • 5:32
    • Free
  • Adding Events to Looped Layers

    Adding Events to Looped Layers

    Adding Events to Looped Layers
    • 6:45
    • Free
    Adding events to objects is pretty straightforward, but when those objects are in a loop, it gets a bit trickier. Let's add interaction to the album stack..
    • 6:45
    • Free
  • Arrays and Data

    Arrays and Data

    Arrays and Data
    • 3:59
    • Free
    Arrays are useful constructs in any language, and Framer is no different. We'll put them to good use in this episode to populate our album stack with images.
    • 3:59
    • Free
  • UI Layout With Loops

    UI Layout With Loops

    UI Layout With Loops
    • 5:37
    • Free
    Rather than explicitly writing out every single layer, it's often shorter and more efficient to use loops. We'll rebuild our album stack from design mode with code, using loops.
    • 5:37
    • Free
  • Building Layers in Code

    Building Layers in Code

    Building Layers in Code
    • 2:36
    • Free
    Before doing the complex stuff, we'll need to master building layers from scratch in Framer code. This episode goes into the details of designing in code.
    • 2:36
    • Free
  • Sharing Your Prototype

    Sharing Your Prototype

    Sharing Your Prototype
    • 3:23
    • Free
    Obviously prototypes are created for others to experience. Learn how to upload and share your work with Framer Cloud
    • 3:23
    • Free
  • Add Code to Your Design

    Add Code to Your Design

    Add Code to Your Design
    • 7:22
    • Free
    To bring your prototype to life, you'll need to add some code. Thankfully Framer makes it easy with auto-code, even though you can still freeform edit.
    • 7:22
    • Free
  • Adding Images and Effects

    Adding Images and Effects

    Adding Images and Effects
    • 11:31
    • Free
    Adding images and enhancing the UI with tasteful effects is a big part of design. Focus on adding that final touch in this episode with some album art, shadows, and a cool trick to fade layers.
    • 11:31
    • Free