One of Flinto's fortés is the ease with which you can build transitions, no matter how many layers are moving around and changing. Let's make this boring transition compl...
Most components have many more than just two states. On this detail level, there are quite a few micro-interactions that can be defined as part of one behavior.
Building a basic behavior is fairly straightforward, but lets take it a bit further by adding some more detailed animations to a behavior.
In Flinto, micro-interactions are contained inside "behaviors". We'll kick it off by defining a simple behavior with two states and a tap.
The ledger transition is going to involve a staggered effect on the list items to really make their appearance something special.
Requesting coins will be a bit simpler than sending, but the overall idea is the same. Expanding tap areas to accommodate new content looks great.
The first user flow to prototype is the 'send coin' interaction. This will serve as the example for the other action items.
The home screen reveals in a super stylish way - by unfolding from the top! Transforming items in 3d is one of the areas Flinto shines.
Before diving in to some of the more advanced transitions, we'll take a quick look at the user flow and set up the login process.
So you've made a killer prototype - how do you share it with the world? You've got a handful of methods at your disposal, both interactive and not.