Code export is finally available in Kite, and we'll use it to get our checkbox out and into Xcode as Swift code. It's a great starting point for customization, as all the...
This first episode is all about just getting our sketch design into Kite and animating it. With Kite being so new, we figured a quick refresher is in order!
One giant step toward realism is incorporating live features like input validation when the user is typing. We'll be adding that to the email field now.
Now that the basics of our input fields are set up, we can start to add some more delightful micro-interactions. In this episode we'll add an animated field label that ap...
Kite includes a new action called "Append Text" which lets you easily add user input to any custom text field. We'll take it a step further and make a masked password inp...
We'll kick off with a quick review of how to import your design from Sketch, then we'll add animations and actions to our input fields.
Creating an iOS-style push transition can seem a little tricky in Kite, due to everything being on one canvas. Check out some useful tips for making these interactions!
To kick off our Advanced Kite course, we're going to quickly review the basics and do some UI building and micro-interactions in this lesson.
Learn how to combine scripts and actions to create a functional timer component, with a variable time. We'll also cover important methods of keeping your code modular.
Scripting in Kite is really where the most power is. Learn how to get started writing scripts for your UI elements, and how it all ties together.