Topic  

Sketch

Sketch is built for modern graphic designers, and it shows in every fibre of the app.

There are 7 Sketch courses.

  • by Chris Slowik

    Creating a design system from scratch is tedious, but the benefits of a heavily modular system are huge. In this course we'll create a uniqu...

  • by Chris Slowik

    Launchpad is a plugin for Sketch that promises functional websites from Sketch designs without ever having to touch the code. Learn the ins ...

  • by Ray Sensenbach

    Becoming a power user is all about knowing the tiny ins and outs of the interface. You'll become a better designer through deep knowledge of...

  • by Chris Slowik

    Sketch is universal in standard UI design, but it's just as capable of designing game UI as well. This course will hit the fundamentals of d...

  • by Chris Slowik

    In this mini course we'll be exploring some ideas relating to how to build a design system. Sketch is the tool because it allows us to build...

  • Sketch to AE

    2 Episodes
    by Chris Slowik

    The workflow from Sketch to After Effects can seem like a chain of imports and cleaning up. But there's a better way. Shift your thinking us...

  • by Chris Slowik

    Sketch is widely used for UI design, but it's easy to overlook some of these indispensable tricks. Symbols, styles, and grids...find out how...

There are 33 Sketch episodes.

  • Link Up Your First Website

    Link Up Your First Website

    Link Up Your First Website
    • 4:04
    • Free
    At it’s most basic, Launchpad is a really easy way to hook together sample user flows with links. That’s going to be the first thing we do with this app.
    • 4:04
    • Free
  • Bonus Sketch Secrets

    Bonus Sketch Secrets

    Bonus Sketch Secrets
    • 9:46
    • Pros
    There are a few tips left to cover, but they just don't fit neatly in a category. Bonus time! Learn about interface customization, time-savers, and organization ideas!
    • 9:46
    • Pros
  • Resizing Layers in Sketch

    Resizing Layers in Sketch

    Resizing Layers in Sketch
    • 9:31
    • Pros
    Effectively resizing layers in Sketch is all about being intentional with your settings. Knowing the ins and outs of the different resize modes is the key to success.
    • 9:31
    • Pros
  • Sketch Keyboard Shortcuts

    Sketch Keyboard Shortcuts

    Sketch Keyboard Shortcuts
    • 6:53
    • Pros
    Let's briefly touch on a number of time-saving keyboard shortcuts. Soon, you'll be a master at manipulating the Sketch interface without your mouse. Learn how to make your own custom shortcuts, too!
    • 6:53
    • Pros
  • Navigation and Layers

    Navigation and Layers

    Navigation and Layers
    • 5:53
    • Pros
    Moving around efficiently is step number one to becoming a faster, better designer in Sketch. It's too easy to get caught in a habit of panning and dragging, tedious motions that lead to stress. There's a better way.
    • 5:53
    • Pros
  • Secrets of the Sketch Inspector

    Secrets of the Sketch Inspector

    Secrets of the Sketch Inspector
    • 7:14
    • Free
    The inspector is perhaps the most-used tool in the Sketch interface but also the most under-used! Tap into the full potential of the right side of your screen with this intro to the Sketch Power User course.
    • 7:14
    • Free
  • Final UI Cleanup

    Final UI Cleanup

    Final UI Cleanup
    • 5:35
    • Pros
    Now that the core gameplay has been designed, there's actually a fair amount of extras we need to put together. Pause states, Instructions, Leaderboard, etc need to be handled before this is a complete design.
    • 5:35
    • Pros
  • Add More Game Effects

    Add More Game Effects

    Add More Game Effects
    • 3:47
    • Pros
    The core of any game is the interaction points - the main actions should feel rewarding and awesome. We're going to work on the illuminated state of our buttons in this episode.
    • 3:47
    • Pros
  • Complete the Gameplay UI

    Complete the Gameplay UI

    Complete the Gameplay UI
    • 5:25
    • Pros
    Now that the basis of our gameplay is designed, it will be useful to detail the rest of the UI on our gameplay screen before getting into additional effects. Seeing the whole UI in context will help.
    • 5:25
    • Pros
  • Build the Game Board

    Build the Game Board

    Build the Game Board
    • 5:21
    • Pros
    The core of our gameplay is going to be the actual game board. This episode will start defining how the final game looks and feels at its core - the game board is one of the most important things to get "right".
    • 5:21
    • Pros