Moving around efficiently is step number one to becoming a faster, better designer in Sketch. It's too easy to get caught in a habit of panning and dragging, tedious motions that lead to stress. There's a better way.
The inspector is perhaps the most-used tool in the Sketch interface but also the most under-used! Tap into the full potential of the right side of your screen with this intro to the Sketch Power User course.
Now that the core gameplay has been designed, there's actually a fair amount of extras we need to put together. Pause states, Instructions, Leaderboard, etc need to be handled before this is a complete design.
The core of our gameplay is going to be the actual game board. This episode will start defining how the final game looks and feels at its core - the game board is one of the most important things to get "right".
Starting to think about the overall look and feel of the game, we'll put together a quick intro screen here. The design will be based on the game logo, and a cool dark neon style makes it all come to life.